SDGT Studio was founded in 2008 along with the precursor to SDGT Entertainment (Nintendo-Demand). SDGT Entertainment was created in 2015 by Roderick A. Franklin for the purpose of creating a bridge between gamers, and developers. Roderick is a gamer, with over a decade of experience in the gaming industry with a Bachelors of Science is Game Art & Design.
Primary Audiences
United States | Indonesia | Hong Kong | United Kingdom
Ukraine | France | Sweden | Germany | Australia
Age Range 18 - 40+ (specifically 25 - 40+)
Our audience consists of a variety of working-age gamers, professionals, and parents for the most part. Parents aren't always the gamers in the home, but the parents seek information to make the best decisions for the gamers in their home or family.
SDGT Entertainment (Website) 9/2020 - 9/2021 227k Viewership
SDGT Entertainment (Pinterest) 9/2020 - 9/2021 574.4k Viewership
SDGT Entertainment (Twitter) 9/2020 - 9/2021 120.9k Viewership
SDGT Entertainment (Facebook) 9/2020 - 9/2021 37.8k Viewership
E3 2021 began on June 12, 2021 and we received 39.72k on that start date. February 25, 2021 brought in 59.04k which was unrelated to E3 2021.
July 18, 2021 was a Sunday and brought in 57.03k. These 3 dates are mentioned because engagement fluctuates based on the published content.